Technical Artist 100%

Hochschule Luzern (HSLU)

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  • Date de publication :

    17 avril 2024
  • Taux d'activité :

    100%
  • Type de contrat :

    Durée indéterminée
  • Lieu de travail :

    Rotkreuz

Technical Artist 100%

Technical Artist 100%

Tasks and job requirements

  • Assist the development team in all stages of the design & development process, from concept development to final production
  • Implement and maintain procedurally generated environments and detailed architectures using Houdini
  • Work with the team to design and build digital assets in Houdini for Unreal
  • Collaborate closely with the design team and artists to translate creative concepts into realistic procedural elements
  • Apply optimization strategies to your work, keeping within engine constraints
  • Assess existing pipelines and identify opportunities for improvement with procedural tools
  • Research and prototype innovative methods for automating environment development with Houdini
  • Follow and contribute to the enhancement of our integration of Houdini engine
  • Collect and analyze feedback on procedural tools and make appropriate improvements
  • Advocate for procedural methods and assist all content teams in understanding and adopting this new production paradigm
  • Create and maintain procedural tool documentation
  • Support the rest of the team in enhancing their knowledge of Houdini
  • Anticipate needs and take initiative to solve problems as they arise

Your profile

  • 3+ years of experience in the movie and/or games industry
  • 3+ years of experience using Houdini
  • 3+ years of experience using Unreal Engine
  • Experience with at least one programming or scripting language, C++, C#, Python, etc.
  • Proficient in other 3D computer graphics software such as Maya, Blender, Max, ext.
  • Experienced in SCRUM methodology
  • Ability to multitask, address issues quickly and efficiently, and work independently
  • Good communication and organizational skills
  • English and/or German

Our offer to you

  • a responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies
  • a professional and innovative working environment in productive proximity to the areas of research, teaching and services
  • the opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design & Art
  • the position will be offered for a period of three years
  • the HSLU-I campus in Rotkreuz as an attractive place to work

Inquiries

André Thomas
T +41 41 228 24 52
andre.thomas@hslu.ch


The largest educational institution of the six Central Swiss cantons, the Lucerne University of Applied Sciences and Arts offers state-of-the-art jobs and programmes. We share knowledge in Switzerland and abroad, we are forward-looking, creative, and committed to interdisciplinarity. Help us to shape and become a part of our shared, sustainable future.


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